![]() At some point the player will be forced to dodge falling objects before eventually tackling an over-sized boss monster and progressing to the next stage. Though the terrain changes – the usual castle, jungle, frozen wasteland, dungeon and mine environments are all present and correct – the routine doesn’t. Progress through each of the fifteen story levels soon falls into a predictable pattern: the player takes on hordes of enemies, with tougher variants and elites showing up as the mission and game progress, before coming to a section filled with traps which have to be carefully negotiated to avoid taking heavy damage. In actual gameplay terms, the differences are fairly minor mash primary attack repeatedly, roll away to avoid damage and employ area-of-effect attacks and special moves when things get a bit hectic. Four classes are available at the outset – a reduction from Sacred 2’s seven – and fall into the usual hack ‘n’ slash tropes: burly warrior, stealthy archer, noble paladin and crafty rogue, although their titles are altogether more outlandish. Sacred 3 takes place in the fantasy world of Ancaria and sees the player assist the guardian Seraphim in a quest to stop Zane Ashen, the ruler of the Ashen Empire, from obtaining obligatory macguffin artefact the Heart of Ancaria and opening the gates of hell, unleashing untold destruction upon the world. ![]()
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